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Beginnings & Endings Games, Energisers & Ice Breakers Teacher's Manual

Danced Massage (an ending or used to change the mood)

Once the group is built, you can invite them to some relaxing activity such as massage. This one includes some dancing also, so you will need some music and a comfortable place where the students can lie down. This activity is especially effective when the work has been too focused on the mind. Split the […]

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Design Didactics Games, Energisers & Ice Breakers Session Plans Teacher's Manual

Session Plan Collection from Monika Frank

Monika Frank, France, has shared some lessons plans: 1. Design Process and Elements of Permaculture Design A 90 minute session Objectives: Know different steps in design cycle / process Know why it is important to follow a design process and that it is cyclical Get the idea that permaculture design does not only mean planning a […]

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Barcelona Curriculum Didactic Analysis Didactics Finance and Economics Games, Energisers & Ice Breakers Learning Materials & Tools Meetings Methods Teacher's Manual

Micro-teach session: Abundance games

This post describes how to teach a game called “Resource Line” (and is a summary of a micro teach session with Mirka by Andrew Zionts at the Barcelona meeting). The lesson plan is as follows: Aims: To discover more about each other’s knowledge and skills. To create more beneficial connections between participants. To explore the […]

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Didactics Games, Energisers & Ice Breakers Teacher's Manual

Other Games

Secret friend (also known as Angel) Every participant takes a piece of paper on which the name of his/her secret friend is written. You keep this in secret as your secret friend does. You can use the time of the course to make nice things for this person like prepare a hand-made present, write something […]

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Didactics Games, Energisers & Ice Breakers Teacher's Manual

Orientation

Treasure hunt Aims: To help participants know the area Conduct a treasure hunt around the town/farm/village/center where the course is held. Hide various objects in important locations such as the closest shop, post office, bank, pharmacy, toilets, showers, swimming pool…  use a map of the area to plan this. There are lots of different ways […]

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Beginnings & Endings Didactics Games, Energisers & Ice Breakers Teacher's Manual

Introduction Rounds and Getting to Know One Another

Silhouettes Aims: Getting to know each other and creating a “gallery of heads” together (for decorating the rooms) Numbers: 10-30 participants in pairs Materials: Sheets of paper, cardboard, pencils, scissors, lamps (or candles) After a short introduction, silhouettes are made in pairs; the outline of the head of each person is copied and then cut […]

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Didactics Games, Energisers & Ice Breakers Teacher's Manual

Games: Ice-Breakers

Aims: getting to know each other from the first day and remember the names of everybody Numbers: Any Length: 10-30 minutes depending on group size/s Alphabetical name game Place two parallel strips of tape on the floor, one foot apart (or use a nature pattern like the wave). The participants are then asked to stand […]

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Didactics Games, Energisers & Ice Breakers Methods Teacher's Manual

A Game: Call My Bluff

Outcomes Get to know each other better Fun Movement Time 5 to 10 mins per person in the group; i.e. 10 people can take between 50 mins to 1 hours 40 mins or 20 people can take between 1 hour 40 mins to 3 hours 20 mins. Source/links Adapted by Rakesh from British TV show […]